From quirky prototypes to shipped titles - I build what makes games tick.

As a game developer, I’ve spent years building both commercial projects and personal experiments - always chasing that mix of fun, creativity, and solid engineering.

I love turning rough concepts into something you can actually play.
Whether it’s a full game, a quirky prototype, or a tool that helps other devs, I’m happiest when I’m creating.

  • Gameplay programming
  • Tools & editor extensions
  • Problem solving
  • Shaders & graphics
  • Optimization

Services Offered

  • Game development (from prototype to release)
  • Performance optimization
  • Custom Unity tools & pipelines
  • Technical leadership & mentoring
  • Game design

My Tech Stack

Click a card to see what’s inside.

Game Engines

Unity

Unity

Godot

Godot

PlayCanvas

PlayCanvas

Cocos 2D

Cocos 2D

Pico-8

Pico-8

Programming Languages

C#

C#

GD Script

GD Script

HLSL (Shaders)

HLSL (Shaders)

Python

Python

TypeScript

TypeScript

LUA

LUA

C++

C++

Art

Blender

Blender

Gimp

Gimp

Inkscape

Inkscape

Magicka Voxel

Magicka Voxel

Version Control

Git

Git

Perforce

Perforce

Github Actions

Github Actions

Unity Plugins

UniTask

UniTask

Odin Inspector

Odin Inspector

Amplify Shader

Amplify Shader

DoTween

DoTween

Prime Tween

Prime Tween

Cinemachine

Cinemachine

Photon Fusion

Photon Fusion

Other Tools

Rider

Rider

Jira

Jira

Docker

Docker

Postman

Postman