From quirky prototypes to shipped titles - I build what makes games tick.
As a game developer, I’ve spent years building both commercial projects and personal experiments - always chasing that mix of fun, creativity, and solid engineering.
I love turning rough concepts into something you can actually play.
Whether it’s a full game, a quirky prototype, or a tool that helps other devs, I’m happiest when I’m creating.
Featured Skills
- Gameplay programming
- Tools & editor extensions
- Problem solving
- Shaders & graphics
- Optimization
Services Offered
- Game development (from prototype to release)
- Performance optimization
- Custom Unity tools & pipelines
- Technical leadership & mentoring
- Game design
My Tech Stack
Click a card to see what’s inside.
Game Engines
Unity
Godot
PlayCanvas
Cocos 2D
Pico-8
Programming Languages
C#
GD Script
HLSL (Shaders)
Python
TypeScript
LUA
C++
Art
Blender
Gimp
Inkscape
Magicka Voxel
Version Control
Git
Perforce
Github Actions
Unity Plugins
UniTask
Odin Inspector
Amplify Shader
DoTween
Prime Tween
Cinemachine
Photon Fusion
Other Tools
Rider
Jira
Docker
Postman