Tainted Grail: Conquest
2021
A unique, infinitely replayable, story-driven hybrid between a deck-building roguelike and an RPG game.
Role: Senior Unity Developer
Contributions:
- Developed graph-based tools for card ability creation by game design team.
- Contributed to various aspects of game development including gameplay, UI, animation scripting, addressable assets management, and more.
- Created specialized Unity tools for 3D artists to assemble game-ready prefabs.
- Gained a level of proficiency with shaders and texture processing to improve game visuals.